Tools for Interactive / Locative Projects

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Christian Nold / Bio Mapping

Christian Nold – PopTech 2007 from PopTech on Vimeo.

Christian Nold thinks we should pay more attention to how our environment shapes our emotional and physiological states. His work with Bio Mapping—which measures people’s responses to their environment and connects those feelings to their physical location—suggests that a map of emotional landscapes represents a powerful tool for analyzing the relationship between place and broader social issues.

Locative Media / Art

Interactive Media students : Locative Media / Art Project

Consider uses of Google maps or other mapping tools for interactive art projects and locative media… How would you embed your own photos, video or story into an interactive map? How would you share this locative artwork with an audience? What are the best tools for a collaborative work, allowing multiple artists to link their works to a group map?

USE THIS LINK to learn more about new google mapping tool
Maps Engine Lite
https://mapsengine.google.com/map/
create a custom icon for your google map:
https://support.google.com/mapsengine/answer/3024931

Or what about using Mozilla’s Popcorn to create a web native story with a map included?
http://mozillapopcorn.org/storycamp/cinema5.html

Locative art is art which uses location-based media such GPS or Wi-Fi as its medium.
It is a sub-category of interactive art or new media art, which explores the relationships between the real world and the virtual or between people, places or objects in the real world. Locative media can involve emerging technologies such as: mobile phones, GPS, wireless networks, and other hand-held or portable devices.

These technologies enable inter-connectivity between locations, determine locations and mapping and enable participation in storytelling and games. They have become increasingly ubiquitous in our daily lives and public spaces, and are radically changing how people work and live. In addition, these technologies raise complex questions about public/private rights, laws and responsibilities…

Locative media can be used to express specific attributes of place through local history, connecting us to and with histories of architecture, urban space, the changing city and the combinations of news, folklore, and data flows which allow us to interpret and
understand where we live. How can local history be mapped? Is it collaborative or authorial? What kinds of stories constitute the history of a place? What kinds of data are place-based?
from City Centered: A Festival of Locative Media and Urban Community
http://www.gaffta.org/projects/city-centered/

See more links below… and use the comments to POST your own favorite example of a locative art project or mapping tool here.

Locative Media Links
WalkSpace iphone ap for locative maps
http://www.walkspace.org/
WalkSpace is an alternative walking art app for the iPhone to let you navigate the city in a new and unexpected way. A selection of cultural and everyday routes are remapped to your current location, these routes range from cultural trails such as routes from James Joyce’s Ulysses to individual daily walks. Walks can be shared with photos and route maps and users can add their own routes to the app.

from City Centered: A Festival of Locative Media and Urban Community
http://www.gaffta.org/projects/city-centered/

Some links to Locative Media Projects:
Random Magazine
Why is Locative Media Art Socially Relevant…?
Locative Media projects
The Mobile City
Narrative Archaeology
The Where Project
Place Blogging
Smart Mobs Book

Donkijote
Donkijote.org is an analogue/digital project that will gather data using innovative techniques during four journeys taken by the artist Cristian Bettini and a donkey equipped with digital hardware such as a GPS, a mobile Internet connection, a computer, a camera and a video camera. It will create a memory of Asturias, producing and collecting information, re-mapping the territory and geo-categorising knowledge.

The Center for Locative Media works with different cultural and educational communities to enable the creation, delivery, and distribution of narrative histories of people and places using emerging and locative technologies.
http://www.locative-media.org/

At the 2004 Transmediale festival in Berlin, a locative media project titled .walk (dot-walk) received an honorable mention in the prestigious festival’s Software Award. Developed by Utrecht-based arts collective Social Fiction, .walk combined computer code and “psychogeographic” urban exploration. Participants of .walk left the doors of the gallery to follow a randomly generated path through the city, thereby, according to Social Fiction, “calculating” the city as though it were a “peripatetic computer.”

Locative Media Game: Ingress

This world around you is not what it seems. Our future is at stake, and you must choose a side.

A mysterious energy has been unearthed by a team of scientists in Europe. The origin and purpose of this force is unknown, but some researchers believe it is influencing the way we think. We must control it or it will control us.

“The Enlightened” seek to embrace the power that this energy may bestow upon us.

“The Resistance” struggle to defend, and protect what’s left of our humanity.

Install Ingress and transform your world.

http://www.nianticproject.com/?id=scx0