GPS Museum – Geolocation and Creativity
A Locative Media database and a Lab around Location Based Games, Walking Documentary, Walking Cinema and Mobile Learning.
At the beginning of the semester, each student shared something they recently noticed in digital or interactive culture…
CHRIS: One particularly surprising and interesting piece of interactive technology (among others) that I saw recently is found at the North Carolina Museum of Natural Sciences which I visited last month. The interactive exhibit was housed inside a special unit of the museum called the Naturalist Center. This center was special because it featured many real specimen bodies, furs, skeletal systems, molds, organs, and more which could be handled and examined by its visitors to learn more about them.
The digital interactive portion of the Naturalist Center were 2 raised white tables on the far side of the room. Behind these surfaces were more shelves and tables which housed many different smaller organisms or parts encased in small black boxes. To learn more about the organism, the visitor must simply set the box on the front of the white table. Wooden step stools were placed in front of the white table for children. A wireless tag inside the box communicates with the white table telling it what the organism is, and relevant information is projected down onto the table from above. Using some sort of camera-read motion or hand tracking, different tabs on the right of the information can be ‘pressed’ (just by touching the table, no touch screen or actual button) which will then bring up more information such as what sounds it makes, where it can be found, what they eat, and more.
I was instantly surprised by this technology and wanted to know how it worked. It was simple enough for a little kid to use, but contained so much complex information in a simple format. It seemed to work like magic, suavely presenting the information on an easy to read display right in front of you. I’m sure this kind of interactive technology could be implemented in many different applications and fields for a wide range of uses to present information, stored in a faux-physical space.
MELISSA: The newest interactive work of art that I have seen and was in awe by was a wall piece at Disneyworld. When waiting in line for one of their rides, you tend to get bored. Disney has added interactive displays to occupy your time as you wait and make it a little more fun. One of these interactive displays was in the Peter Pan line. It starts out as bells that hang at varying levels and as you walk by or reach up, the bells move and make noise. They also have it switch to butterflies that flutter to you and land on you when you are in front of the screen and Tinker Bell flutters around as well. Unfortunately, I was unable to take any pictures or video of the display as we had too many people around.
It was the first time I had seen this type of display and I thought it was so unique and interesting, it made me curious to know how it worked. I had the privilege of getting to learn a little bit in Arizona of how that kind of technology works and it was cool to see. The digital world has grown so much over the years and it is fascinating to see what new things people can come up with. I enjoy being a part of this culture
CHARLES: Bullet Time
In 2013, a small demo that was created in 7 days took the internet by storm. It was a simple concept that many found to infections and ingenious. Its premise was:
Time moves only when you move.
As long as you stood still, time moved at next to nothing; but move around, turn your head, or jump and time moved along with you. This changed the game from a standard action game to a puzzle game. Players were able to fulfill their action star dreams as you could literally watch bullets fly right by you in slow motion. The game exuded style as you slipped through streams of bullets. As you pulled off an insane chain of actions you would find yourself reciting the name of the game in a rhythmic fashion.
SUPER. HOT. SUPER. HOT. SUPER. HOT.
Fast forward to 2016, SUPERHOT had its full release, expanding on the original game’s concept. SUPERHOT has gained a cult following and you can already see its influence show up in other games. In fact, I myself was riveted by the idea so much that I have a mode in my game, anti|piracy, called SUPERDOT where time moves only when you move. It is one of the most innovative game design ideas I saw in 2016 and you will find yourself chanting:
SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.
You can watch the SUPERHOT trailer here: https://www.youtube.com/watch?v=R4LkToI4xzE
After spring break, students in Art2018 will pitch an idea to the class for a project they would like to work on for the remainder of the semester. Each student will have about 10 minutes to present the pitch, with 5 minutes for questions / discussion. After all the presentations, students can break into teams or choose to work solo on their Interactive project. Projects may take the form of interactive installations, online games, or art experiences that use social media or mobile devices. Each pitch should include about 20 slides in a powerpoint / google slides presentation. Every slide should include VISUAL examples, such as screen grabs of inspiration or links to web-based interactive works.
INTERACTIVE PROJECT PITCH
Presentation OUTLINE (~20 Slides)
Table of Contents
1 – Title of Project / Teaser Pitch (one line)
2 – Overview of Concept / Interactive Art / Game play type / Audience experience / Story scenerio
3 – Inspiration from Art & Design / image examples
4 – Inspiration from Game world / image examples
5 – Inspiration from Emerging Media or Current events, Science, Psychology, Social Issues / examples
LOOK / SOUND / FEEL
6 – Visual Concept / Style / Mood / Color examples
7 – Settings / Backgrounds / Locations
8 – Interactive Design Strategy / Abstract or Narrative ?
9 – Primary Characters / Creatures / Villains / Forces ?
10 – Props / Special Objects / Magical elements ?
11- Target Audience / Secondary Audience
12 – Communication with Players (tools for connecting)
13 – Technology audience will need to Interact or Play
(what devices, software, online access will your audience need?)
14 – Physical elements needed to Play or Experience
(objects, tools, places, transportation needed to play?)
15 – Goals for Game Play / Primary goal / Secondary gains
16 – How does this project proposal make use of available skills and talents?
17- Artistic Skills Needed to Create (be as specific as possible)
18 – Digital Skills Needed to Create (be as specific as possible)
19 – Technology needed to Create (software, hardware, online access)
20 – Materials needed to Create ( art supplies, objects, tools)
Project LAUNCH / TIMELINE
21 – Outline briefly the timeline of the installation or game / how long is the audience experience? / when will it launch? ideal start and stop dates?
SNOW PROJECTION PROJECT ideas
Jan. 25–Meet in classroom, discuss recently noticed finds. Charles demo of game. Learn to use Fuse to make 2 characters for game or animation (FBX files). Possibly design a character that could be used for Dance Conference as well. Think about movements. Add more images to Motion Capture research reports in google slides or powerpoint. Export research slideshow as powerpoint or movie file and upload to class google folder so that Joellyn can post your research to the class blog.
Feb.1–Meet in MMAD Lab. Chris & Melissa suit up. Rebecca Katz-Harwood will lead a short workshop in movement. Capture Melissa & Chris. Slow simple motions are easier to capture. Be done with capture by 4 pm. (Noah leaves) Go to classroom… Bring your avatars / Fuse characters, brainstorm ways to use mo cap with your characters for narrative or experimental uses. Storyboard either animations or games or both. Make backgrounds in Photoshop for game or animation.
The semester has begun for Art2018 students in this experimental class, introducing creative projects that use emerging interactive media. Lisa Fitzpatrick has been team teaching and covering for Joellyn while she is busy with a family emergency. (Thanks to Lisa!!!)
Last week Lisa gave this MOTION CAPTURE RESEARCH Assignment, see below for Joellyn’s additions: