SNOW PROJECTION PROJECT ideas
Jan. 25–Meet in classroom, discuss recently noticed finds. Charles demo of game. Learn to use Fuse to make 2 characters for game or animation (FBX files). Possibly design a character that could be used for Dance Conference as well. Think about movements. Add more images to Motion Capture research reports in google slides or powerpoint. Export research slideshow as powerpoint or movie file and upload to class google folder so that Joellyn can post your research to the class blog.
Feb.1–Meet in MMAD Lab. Chris & Melissa suit up. Rebecca Katz-Harwood will lead a short workshop in movement. Capture Melissa & Chris. Slow simple motions are easier to capture. Be done with capture by 4 pm. (Noah leaves) Go to classroom… Bring your avatars / Fuse characters, brainstorm ways to use mo cap with your characters for narrative or experimental uses. Storyboard either animations or games or both. Make backgrounds in Photoshop for game or animation.
The semester has begun for Art2018 students in this experimental class, introducing creative projects that use emerging interactive media. Lisa Fitzpatrick has been team teaching and covering for Joellyn while she is busy with a family emergency. (Thanks to Lisa!!!)
Last week Lisa gave this MOTION CAPTURE RESEARCH Assignment, see below for Joellyn’s additions:
Dear students in Art2018 Digital Art : Interactive Media
Register for the Motion + Media Research Symposium here:
10am : Welcome to MMADlab / 25 Bohannon Hall / Motion + Media Across Disciplines Lab Presentations
11am : Keynote in 90 Bohannon Hall / Dave Beck (UW-Stout) “The Convergence of History & Environment through Games & Animation”
Noon : Lunch + Networking
1pm : Elizabeth LaPensee Presentation on Indigenous Games, Speed research, Brainstorm session
2pm : Hands-on project demos, interactive experiences
Please join us for a one day gathering of interdisciplinary researchers… Presentations, speed research, networking, and project demos.
FISHNETSTOCKINGS is an interactive installation created by digital artist Joellyn Rock, computer scientist Pete Willemsen, visual artist Alison Aune, and a crew of collaborators. The participatory space allows the audience to dive in and make virtual waves inside this alt version of a very old tale. A layered mix of digital video, text, silhouettes and cutout elements are motion activated with a combo of code, Processing and Kinect.