Motion + Media Research Symposium

​Open to students, faculty and community members who are interested in emerging media, interactive design, digital storytelling, motion capture, and related research… Registration Link below…
 
Motion + Media Research Symposium
Friday, April 15 2016 at 10 AM – 3 PM
This one day symposium brings together artists, scientists and researchers from diverse backgrounds and disciplines to share their creative work with emerging media. Sponsored by University of Minnesota Duluth, Motion + Media Across Disciplines Lab. Featuring Keynote by Dave Beck “The Convergence of History & Environment through Games & Animation” and Elizabeth LaPensée, Indigenous Game Designer, Research for Indigenous Community Health Center. Research Topics to include: Motion Capture, Virtual Reality, Interactive Environments, and Video Production. Open to students, faculty and the public by RSVP / Advance registration. Free lunch for those who pre-register.
To reserve your spot…
Register for the Motion + Media Research Symposium here:
http://goo.gl/forms/P61yFGxm9c
Tentative Schedule for Friday April 15
10am : Welcome to MMADlab / 25 Bohannon Hall / Motion + Media Across Disciplines Lab Presentations
11am : Keynote in 90 Bohannon Hall / Dave Beck (UW-Stout) “The Convergence of History & Environment through Games & Animation”
Noon : Lunch + Networking
1pm : Elizabeth LaPensee Presentation on Indigenous Games, Speed research, Brainstorm session
2pm : Hands-on project demos, interactive experiences

Please join us for a one day gathering of interdisciplinary researchers… Presentations, speed research, networking, and project demos.

Facebook Event:

FISHNETSTOCKINGS : Interactive Installation

fishnet1_snap

http://fishnetstock.net

FISHNETSTOCKINGS is an interactive installation created by digital artist Joellyn Rock, computer scientist Pete Willemsen, visual artist Alison Aune, and a crew of collaborators. The participatory space allows the audience to dive in and make virtual waves inside this alt version of a very old tale. A layered mix of digital video, text, silhouettes and cutout elements are motion activated with a combo of code, Processing and Kinect.

FishnetWall

Interactive Fiction > Inanimate Alice

Here’s a terrific example of digital narrative for young audiences…

alice

http://www.inanimatealice.com/

‘Inanimate Alice’ tells the story of Alice, a young girl growing up in the first half of the 21st century, and her imaginary digital friend, Brad.Over ten episodes, each a self contained story, we see Alice grow from an eight year old living with her parents in a remote region of Northern China to a talented mid-tw enties animator and designer with the biggest games company in the world.

HOUR OF CODE / KHAN ACADEMY Tutorials

Welcome to our Hour of Code on Khan Academy!

Khan Academy is a not-for-profit with the goal of changing education for the better by providing a free world-class education for anyone anywhere. Khan Academy’s materials and resources are available to you completely free of charge.

https://www.khanacademy.org/cs/programming
Drawing and animation
Programming is how we tell computers what we want them to do, like to build iPhone apps, video games, or websites… At Khan Academy, you can use our programming environment to build graphics, animations, and interactive visualizations. If you’ve never programmed before, follow these tutorials to learn how!