Project 1 : Fire and Ice

Fire and Ice

Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.

Here’s a pretty dystopian little poem by Robert Frost, but I thought we’d start with it. After all, many of Frost’s poems have recently passed into public domain.

More about Robert Frost:


It’s interesting to look at this poem, written a century ago, and think about global climate change and imagine how it may impact our future. What speculative fictions could we spin, thinking about the shifting environment, climate refugees, and where we sit on the tip of Lake Superior?



Art2018: Interactive Art Research

Research an interactive topic: select an artist, a category of interactive art, or a specific interactive tool used in creating interactive art.  (Clear your topic in advance)

Art2018: Interactive Art Research Slideshows:

Prepare engaging information and visual examples about your topic  to share in a short slideshow / interactive art presentation.  In 10-15 slides, include text (at least 200 words on your topic with at least 3 links to examples of work.) Embed video and still images to share specific works. Always cite works with Artist Name, Title of work, date, location. Please use Powerpoint or google slides Or export in PDF format. Simple style, no fancy graphics or fonts please!

Upload to google drive folder by Due Date.  File title: YOURNAME_TOPIC_Presentation

In 10-15 slides, your presentation on interactive art topic must include:
2. Your topic name
3. Background info on the topic
4. Description of the interactive art (Be sure to include: What specific technology and ideas are explored by this artist. Process: How do they create their work? How does the audience experience it?)
5. Support your research by embedding video examples and still images

6. Discuss a specific work you like + why
(Be sure to include: Title, date. and location of the specific work. What does the work look, sound, feel like? Ideas and technology explored. What about this work connects with you personally? )
7. How might their work  influence your digital art (Be open, stretch your imagination here, describe a work you might want to make some day.)

Be sure to INCLUDE >
3 links to the artist’s work on the web (use FULL URL > http…)

Software / Tools for Interactive Art

We will start by exploring some of the tools we may use to create interactive art projects…

Leap Motion  Your hands are the original universal interface. With our unprecedented hand tracking, you can reach into virtual and augmented reality to interact with new worlds.

Twine is an open-source storytelling tool for interactive fiction.

Isadora is a tool for artists, designers, performers who want to add video and interactive media to their performance projects. The software is an interactive media playback platform that combines a media server, a visual programming environment, and a powerful video and audio processing engine.

Unreal Engine

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From mobile games to high-fidelity AR and VR experiences to console blockbusters, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

For more information on licensing terms, check out our EULA. Restrictions are minimal, so you can dive right into making your project without worry.

Get Unreal Engine 4 here, and with one free download access all engine features, the full suite of integrated tools, and the C++ source code for the entire engine. You’ll find documentation, tutorials and support resources, plus tons of free content, including templates, sample games and complete projects to quickly get on your way to building anything you want!

Epic regularly releases new versions which include updates, improved features, community contributions and bug fixes. We also share live changes to source code through GitHub.


Processing is open-source software and a language for learning how to code within the context of the visual arts. Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.

Unity All-in-one editor: Available on Windows and Mac, it includes a range of artist-friendly tools for designing immersive experiences and game worlds, as well as a strong suite of developer tools for implementing game logic and high-performance gameplay.

Raspberry Pi

Interactive Project Pitch

Students in Art2018 will pitch an idea to the class for a project they would like to work on for the remainder of the semester. Each student will have about 10 minutes to present the pitch, with 5 minutes for questions / discussion. After all the presentations, students can break into teams or choose to work solo on their Interactive project. Projects may take the form of interactive installations, online games, or art experiences that use social media or mobile devices. Each pitch should include about 20 slides in a powerpoint / google slides presentation. Every slide should include VISUAL examples, such as screen grabs of inspiration or links to  web-based interactive works.


Presentation OUTLINE (~20 Slides)

Table of Contents


1 – Title of Project / Teaser Pitch (one line)

2 – Overview of Concept / Interactive Art / Game play type /  Audience experience / Story scenario

(short paragraph)


3 – Inspiration from Art & Design / image examples

4 – Inspiration from Game world / image examples

5 – Inspiration from Emerging Media or Current events, Science, Psychology, Social Issues / examples


6 – Visual Concept / Style / Mood / Color examples

7 – Settings / Backgrounds / Locations

8 – Interactive Design Strategy / Abstract or Narrative ?

9 – Primary Characters / Creatures / Villains / Forces ?

10 – Props / Special Objects / Magical elements ?


11- Target Audience / Secondary Audience

12 – Communication with Players (tools for connecting)

13 – Technology audience will need to Interact or Play

(what devices, software, online access will your audience need?)

14 – Physical elements needed to Play or Experience

(objects, tools, places, transportation needed to play?)

15 – Goals for Game Play / Primary goal / Secondary gains


16 – How does this project proposal make use of available skills and talents?

17- Artistic Skills Needed to Create (be as specific as possible)

18 – Digital Skills Needed to Create (be as specific as possible)

19 – Technology needed to Create (software, hardware, online access)

20 – Materials needed to Create ( art supplies, objects, tools)


21 – Outline briefly the timeline of the installation or game / how long is the audience experience? / when will it launch? ideal start and stop dates?

Spring17/ Digital Arts: Interactive Media Class

Dear students in Art2018 Digital Art : Interactive Media

Please look for Lisa Fitzpatrick in class today at 2pm.
Lisa runs the Motion and Media Across Disciplines Lab and the VizLab on campus. She will be team teaching our class this semester, while I am gone several weeks due to a family emergency w my son. I hope to be back to see you next week, and more regularly in February.
Lisa will do introductions and begin with some fun beginning assignments. This is going to be a great chance to work with the emerging technologies available at UMD for creative art projects! We will use the class blog for posting upcoming assignments and inspiration for projects.
Enjoy your first week of class… I WILL POST THE SYLLABUS HERE AS SOON AS POSSIBLE!
See you soon! Joellyn

Motion + Media Research Symposium

​Open to students, faculty and community members who are interested in emerging media, interactive design, digital storytelling, motion capture, and related research… Registration Link below…
Motion + Media Research Symposium
Friday, April 15 2016 at 10 AM – 3 PM
This one day symposium brings together artists, scientists and researchers from diverse backgrounds and disciplines to share their creative work with emerging media. Sponsored by University of Minnesota Duluth, Motion + Media Across Disciplines Lab. Featuring Keynote by Dave Beck “The Convergence of History & Environment through Games & Animation” and Elizabeth LaPensée, Indigenous Game Designer, Research for Indigenous Community Health Center. Research Topics to include: Motion Capture, Virtual Reality, Interactive Environments, and Video Production. Open to students, faculty and the public by RSVP / Advance registration. Free lunch for those who pre-register.
To reserve your spot…
Register for the Motion + Media Research Symposium here:
Tentative Schedule for Friday April 15
10am : Welcome to MMADlab / 25 Bohannon Hall / Motion + Media Across Disciplines Lab Presentations
11am : Keynote in 90 Bohannon Hall / Dave Beck (UW-Stout) “The Convergence of History & Environment through Games & Animation”
Noon : Lunch + Networking
1pm : Elizabeth LaPensee Presentation on Indigenous Games, Speed research, Brainstorm session
2pm : Hands-on project demos, interactive experiences

Please join us for a one day gathering of interdisciplinary researchers… Presentations, speed research, networking, and project demos.

Facebook Event: